Lea Liu‘s Relevant Experience AS a
Game Concept Artist
As both a game artist and designer, I often put the visual part of the game into a bigger picture. I believe visual design’s most import role is to serve the game play while making the game look good being the second. The reason is that unconstrained visual design can lead to a great amount of wasteful work that detaches from or even hinders the game play. When I get into a particular design, I tend to keep the silhouette and shape elegant and clear, while putting the most complex design into finer details. This way can make the design easy to be recognized and remembered, but it is also interesting for its audiences to take a closer look.
My qualifications of being a Game concept artist:
Over 15 years Photoshop and Adobe software experience.
7 years professional training in art skills.
2 Years MMORPG industrial experience as a concept artist.
5 times for being an artist in indie game teams.
2 times for being a Lead artist.
Below are the most significant works that I was a game artist in.
I have been working as a character concept artist for two years in the MMORPG Tian Long Ba Bu. My works included more than 60 game characters and numerous items. I have been familiar with the industrial process from the rough sketch to an iterative end product. I also got into the habit of gathering the extensive amount of background information as I start a new design, such as going over existing pictures and reading relevant articles.Prior to I start my job at Tian Long Ba Bu, I read the original novel in fine details, so I could have a deeper understanding of the characters in it and produce concept arts demonstrating the original work’s spirit.
Other than working in the corporate environment, I have also joined various game development groups during my graduate study at the NYU Game Center. The designs of these games were of many different styles, including cartoon, abstract art, traditional Chinese, traditional Japanese, and even 3D voxels. By trying out these different art styles, I have trained my adoption skill while having fun.