A Tree House Tour

This is a simple VR project that allows player to experience Lea's dream tree house. Having a tree house is my big dream since I was a child, but so far I have no ability to build a real tree house. Fortunately I have VR studio at this semester and have a chance to build a VR tree house. My dream is (kind of ) come true in this way, which is he most exciting part of VR technique in my opinion.
No high-level skill required in this project, just try to interactive around and in the tree house. You will get a star when you touch something, try to collect all of them!

 

Project Type: VR prototype

Date: 2016

Member: Lea Liu, Song Ye

My Role: Game Designer, Game Artist, 

 

Firstly, I drew a concept art of my dreaming tree house, then build 3D model based on it. I didn't think a lot about interaction at this step, all intractable spots are added when the house finished.  
The first build was extremely laggy cause the water lag the Android system a lot. Problem was solved after I changed the water into a plane with water material.

Dreamy Mushroom Land

This is a dreamy mushroom land scene which allows player jumping and flying through it. It composes with several pastel color mushroom trees and a large quantity of small mushrooms.  Player's goal is collecting the entire star on mushroom and sphere. Continuous press space bar, then you can infinity jump and reach your destination.
 

 

Project Type: VR prototype

Date: 2016

Member: Lea Liu, Song Ye

My Role: Game Designer, Game Artist, 

 

Developing Process.
I engaged in making a super tall bouncy mushroom tree to lead player reach the star at the top by jumping and bouncing between its branches. But I found the player would be stacked between the branches easily, and player's view would vibrate drastically, which cause serious VR sick. So I changed my mind into a mushroom forest which allows player flying through it, the mushroom and ground still have bounciness, but cause the players always flying rather far away from objects, it does not cause the drastic vibration as before. 
Because my laptop is too old to use Oculus, Mr. Yang suggested me use Google Cardboard instead. So I exported my project to Android system and ran it on my cellphone with Google Cardboard.. The Android system cannot render the 3D scene as good as PC do, but surprisingly, frames on it seem higher than Oculus, which cause less VR sickness for the flying action. However, some playtesters still reported sickness when they landed on the ground, I think it is because the ground has an inappropriate bounciness value, which remained me some value that has risk to cause the VR sickness have to be adjusted bases on the real play experience.

 

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