Lea Liu‘s Relevant Experience as an

UI/UX Designer

I came in touch with UI/UX design when I first learned about website development back in 2003. At that time, I would first get to know my target users. It is important to figure out what their interests are, what they expect to see, what their browsing orders are, and what they pay most attention to. Then I would design around this information I gathered, such as making sure the layout of the UI convey its primary functionality, adjusting the ordering of elements for the ease of access, or providing buttons at the convenient spots. After the design comes out, I would test it with anyone I can find to make sure my assumptions are right.

The Secret Color Chamber

UI/UX Designer

August 15, 2014

  1. Designed the browsing experience with the target audience in mind: HR people and regular visitors. HR people can read though the website linearly like a resume. Regular visitors can pick the sub-nav that they are most interested in.

  2. Worked out the wireframe and the visual theme using the philosophy above.

  3. User tested the product.

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Blue Comic Online

UI/UX Designer

December 19, 2003

  1. Responsible for designing the UI theme, color, style, font, etc.

  2. Iterated on the design based on user feedbacks.

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This was the first website I developed back in 2003. 

Afterward, I have joined various game development projects as an artist and visual designer. In small teams, I am usually the only one who works on the UI. My past design experience and training have helped me be in the shoes of the players, making use the visual elements of color, layout, spacing, etc. 

 

Monsterologist

UI/UX Designer

August 30, 2016

  1. Responsible of the visual design of UIs. Since the game is about studying monsters, I used the look and feel of a scholar's notebook. All the UI works like a notebook and research documents.

  2. After the project reached its first milestone, organized the systems that are scattered around and drew the wireframe to connect them all. Also sketched out the road map for future systems.

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The Memory of the Red Mansion

UI Designer

July 01, 2012

  1. Responsible for designing the UI theme, color, style, font, etc.

  2. Created all of the UIs.

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When I worked on Tian Long Ba Bu —— an MMORPG in the big corporation of Changyou, I have designed a great amount of icons and UIs, which improved my operational skills on designing and drawing UI elements.

Tian Long Ba Bu

UI Designer

June 01, 2013

  1. Designed 2D avartar for characters.

  2. Drew icons for spells and items.

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